Ball-Effect systems are based on a new method appeared fairly recently and they are poorly correlated with traditional systems. They are very trusted in all types of tables (including pool tables) as well as being very easy to learn because they haven’t a lot of data to memorize. They are widely used today by the large majority of professional players, as well as every time more amateur players they are adding them to their repertoire.
Here we will look norms and general rules, but as in all systems each player adds his personal little tricks and nuances given by experience. The most important thing we have to memorize, because it is common to all cases is the ball quantity and effects box, but then, each family will have a simple numbering of table diamonds.
The short box
We begin the first family of positions with the short boxes ones, which can be with no doubt one of the positions that more times often comes to us in the game. They can be easy or difficult, but they can suppose around of 20-25% of the plays that we can find in a game of three-cushion billiards.
The methodology will consist of locate the ball 2, recognize the point of arrival and quantify the gap between the balls 1 and 2, if any. We will add all the values and the result we get, we will "split it" properly between the amount of ball to take and the english that we will apply to our ball
Most of the times there will be no only one way of making the stroke. We will choose the most rational or the one that best suits our playing conditions although there are times that we will be conditioned by miss a kiss or place the following carom in a more favorable position.
In this example, we would choose the solution 3 +9, because in the 6 +6, there is danger of kiss for coming of ball 2 dangerously close to our carom area.
This time it recommends option 2 +3 againts 3 +2, offering the first one a more natural way
The balls will not be always stay in the right exact numbering place. We will choose the closest point without going crazy adding quarters and half points but if we see that all fractions add a unit or neutralized, then yes we will consider.
When we have to play 4 or 5 cushion shots, or just attack hard, we have to add one more point (+1) to the total due to hit with more speed.
Gap: Special cases. When the balls 1 and 2 are very close, we will measure the gap by the imaginary line connecting the inner tangents instead of the centers as we do in other cases. Likewise, when we can not calculate the gap to be the balls located near a corner, we use a parallel auxiliary until we can narrow the gap between the long cushions. We can use the cue to help us to measure.
This system is also useful for pool players on special occasions, such as opening a problem or a delicate placement in which we need some degree of accuracy or certainty.
The long box
We continue with the following family of positions with long box. The long box is less common than short box, but we also can solve it by this method. This case is nothing but a particular case of the next family (which we will see later), but it is a good way to start and get familiar with the numbering of arrival, which is the most important to remember.
... and the examples clip:
We generalize the previous case to another we'll call "Frontal Aims", that it will include families such as Long Boxes, Monk Corner (also called Recó Francès at Catalonia and East Coast in Spain), turns to 4, 5 or 6 cushions ... or what is the same, all kinds of attacks on ball + short rail that they don´t be ball passes.
The numerations are so easy that are perfectly defined by two examples:
There are two special cases: a- If balls 1 and 2 are at a distance less than or equal to three diamonds, we will measure the gap between the inner tangents. b- If the ball 2 is stuck to the rail we have to subtract one unit (-1) to the final result.
It is worth remembering, ball quantities, angles and points of spin.
It's clear that all players know how to solve these positions by traditional systems. Here we go with a method that allows us to act with different combinations of ball and effect, which will take us to a better control as to the placement of the ball 2, and more precisely missing the kisses.
Methodology is as follows:
1 - The position of the balls will give us a line of arrival for a certain ball and english, what we call "Standard" and will be half ball and english in ecuador and about on the ¼ ball one.
2 - If that result was the desired line that we were looking for, we only would have to execute the shot. If we need "up or down a line" then we will see how we will do it.
The arrival lines will be the next:
The position of the balls will give us a certain line and it will be defined by the position of the ball 2 and the gap between the positions of the balls 1 and 2.
Gap between one and two balls:
We will do the next:
To raise or lower lines we will change the standard amounts ball and english, even the combination of both. If we take something less of ball, go up streets; giving more effect go up lines; and lowering the spin points, lines go down:
As far as possible, we will try not to abuse the maximum english and minimum amount of ball because we have the risk of blunder or make an “air ball”.
Now we will see some examples…
At this first example, we calculate the position and we find line 3, but the red ball is in the corner or what is the same, line 2. We'll have to go down a line and we will a register down of english:
Sometimes several solutions can happen:
A few more:
And the clip...